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pointgrid3Dbilineardraw.cpp

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00001 #include <random.h>
00002 
00003 #include <pointgrid3Dbilineardraw.h>
00004 
00005 pointgrid3Dbilineardraw::pointgrid3Dbilineardraw
00006 (
00007   pointgrid3D const & pg_
00008 )
00009   : row(0), col(0), pg(pg_), mp(1,1)
00010 {
00011   pointsdisplay=true;
00012   pointsperpatch=2000;
00013 
00014   quadric.radius = 0.02;
00015   quadric.slices=20;
00016   quadric.loops=6;
00017 
00018 } 
00019 
00020 
00021 void pointgrid3Dbilineardraw::update()
00022 {
00023   nuke();
00024 
00025   push( new gobjglPushAttrib(GL_LIGHTING) );
00026   push( new gobjglPushAttrib(GL_CURRENT_BIT) );
00027 
00028   push(new gobjglDisable(GL_LIGHTING) );
00029     
00030   //push( new gobjglColor3ub(255,165,0) );
00031 
00032   random11<double> r;
00033 
00034   point3<double> p;
00035 
00036   push( new gobjglBegin(GL_POINTS) );
00037 
00038   row=0; 
00039   col=0;
00040   for (uint k=0; k+1<pg.N; ++k)
00041   {
00042     for (uint i=0; i+1<pg.M; ++i)
00043     {
00044 //cout << SHOW(row) << " " << SHOW(col) << endl;
00045 
00046       push( new gobjglColor3ub(rand()%256,rand()%165,rand()%256) );
00047 
00048       for (uint a=0; a<pointsperpatch; ++a)
00049       {
00050         mp.eval(p,r(),r(),*this);
00051         push( new gobjglVertex3f(p) );
00052       }
00053       ++col;
00054     }
00055     ++row;
00056     col=0;
00057   }
00058 
00059 /*
00060   for (uint i=0; i<pointsperpatch; ++i)
00061   {
00062     mp.eval(p,r(),r(),*this);
00063     push( new gobjglVertex3f(p) );
00064   }
00065 
00066   ++col;
00067 
00068   for (uint i=0; i<pointsperpatch; ++i)
00069   {
00070     mp.eval(p,r(),r(),*this);
00071     push( new gobjglVertex3f(p) );
00072   }
00073 */
00074 
00075 
00076 
00077   push( new gobjglEnd() );
00078 
00079   push( new gobjglPopAttrib() );
00080   push( new gobjglPopAttrib() );
00081 }
00082 
00083 
00084 

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